Today, Tangible Play has announced that it’s giving parents, teachers, and kids themselves the tools to make their own Words challenges. I got to see it in action, and it has a tremendous amount of potential. Words is one of the three games that’s included with Osmo, which has now started shipping. In it, an image pops up on the iPad’s screen, along with a series of blank spaces representing letters in a mystery word. Players slide, drop, or fling the appropriate letter tiles into the camera’s view, filling in the word. When it’s complete, they win. Pramod Sharma, Tangible Play’s co-founder and CEO, walked me through a demo of the new MyOsmo creation tools. From what I saw, adding additional challenges through an app is an intuitive and simple process. First, creators snap a photo of the object in question in this case, Sharma grabbed a picture of me from our Google Hangout. After cropping it, he then added a list of words that could be associated with my mug, assigning various difficulty levels to each one. For example, “Jeff” could be used as an easy word, while words like “press” or “GI” could be used to ramp up the challenge. Groups of images and associated words are then arranged into albums, which are uploaded to Osmo’s servers.
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